

The game opts for basic ASCII graphics (although there are options for tilesets), dungeon levels are single-screen, and it utilizes the traditional style of keyboard commands. Indeed, the influence of the original Rogue is clearly present in Nethack. Development of Nethack included online collaboration over Usenet, therefore the “net” prefix was added to the title. The name arose because the game was based on an earlier roguelike called Hack, which was in turn based on the original Rogue. Those unfamiliar with the game often assume it has something to do with hacking or computers, but this is not the case it’s a traditional fantasy-themed roguelike, although there’s a lot of humor mixed in. This means that Nethack is also that most rare of beasts: an (essentially) completed roguelike. But the last gameplay changes were made in 2003, with more recent updates including additional tilesets and support for more operating systems. It’s also one of the longest-running, with its first version released in 1987, followed by continual communal development that is still active today. Nethack is possibly the most famous roguelike. While the title of the post gives away my personal pick of the three, I’m going to briefly discuss the other two in comparison. There are three main options: Nethack, Angband variants, and Dungeon Crawl Stone Soup. The steep learning curves of the most complex roguelikes mean that players will usually pick a favorite and stick to it, as recalibrating one’s playstyle to a different game is difficult. It’s time for the next would-be hero’s story. Either way, that particular character is gone, living on only as a fond (or humorous) memory. Or maybe your character’s death was actually rather stupid and humorous instead. Just because your character eventually succumbed to overwhelming odds doesn’t mean he or she was not a great hero, whose last adventure became a legend for the ages. But even if they do not, they’ll still fondly remember their best attempts, sagas of their own making that were not pre-determined by the developers. Finally managing to win one of these games is a truly momentous event, one that many players will never achieve. These are the games that can last you an entire lifetime, with deep, complex systems that take years to fully learn and master. Older versions are all archived here, however, if you want to try any of those.Īs I mentioned in my introduction to roguelikes, most players eventually gravitate towards the most complex games. EDIT: If you are reading this from the FUTURE, please note that Dungeon Crawl Stone Soup was on version 0.9 at the time of writing, and the game has changed significantly since.
